My passion is in researching and implementing creative
educational practices for a neurodiverse society.
I frequently write and present on autism, universal design, pedagogy and technology at national and international conferences.
This site is mostly for archival purposes now - I post most frequently at the following locations:
The Universal Sandpit: https://theuniversalsandpit.org
SubStack: https://theuniversalsandpit.substack.com
UPDATE:
The Universal Sandpit - AI TOOLS FOR INCLUSIVE SCHOOLS
This is one of my primary projects these days, a series of AI tools and ideas that I’ve developed to support neurodiverse learning needs and inclusive educators. I am adding new resources all the time - tap the button below to explore:
Newly published research chapter in Routledge publication, ‘Gaming Disability: Disability Perspectives on Contemporary Video Games (2022)’.
Smith, C., & Wild, H (2022). A Spectrum of Real: Augmented Reality and Social Scaffolding. In Gaming Disability (pp. 105-116). Routledge.
This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games.
Blog
Blog on autism education and content related to innovative pedagogy, technology, creativity and phenomenology.
THE UNIVERSAL SANDPIT
See what I am working on with my Universal Sandpit project.